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 List of Problems atm (I guess?)

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AzureValkyrie



Posts : 32
Join date : 2010-03-13

PostSubject: List of Problems atm (I guess?)   Sat Mar 13, 2010 3:58 pm

Just thought I'd make a list so its easier for the GMs and Admins to do these stuff

Stat Resetter doesnt give full stats for 3rd jobs.

Skill Resetter is done already i believe. (needs to check)

Creators with 90% skills unimplemented. (Basically only Thorn Trap, Cart Tornado, Wall of Thorns, Sword Training, Cart Remodeling and Cart Boost are available)

Sorcerors with 100% skills unimplemented. (Basically everything is unimplemented)

Royal Guard with 70% skills umimplmented. (Exceed Break, Pinpoint Attack, Ray of Genesis, Overbrand, Banding, Shield Spell, Hesperuslit and Inspiration)

Shadow Chaser with 1 skill unimplemented. (Maelstrom)

Shura with 1 skill unimplemented. (Howling of Lion)

That should be about all :3

Well if there are any then put it below :3

[Edit] Removed Research New Poison from the list. (Thanks Parody)


Last edited by AzureValkyrie on Fri Mar 26, 2010 10:08 am; edited 2 times in total
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Phoenix

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Posts : 27
Join date : 2010-02-28
Age : 30
Location : Behind you

PostSubject: Re: List of Problems atm (I guess?)   Mon Mar 15, 2010 1:33 am

What we need is a forum mod that can seperate the problems into sections.

Reporting section
-> Swordsman Class
-> Archer Class
-> Mage Class
-> Thief Class
-> Merchant Class
-> Extension Jobs

MISC. section.

Quote :

Guillotine Cross with 1 skill unimplemented. (Research New Poison) - This skill seems to be working for me. The skill create new poison is what's used to make the poison from the list.
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AzureValkyrie



Posts : 32
Join date : 2010-03-13

PostSubject: Re: List of Problems atm (I guess?)   Mon Mar 15, 2010 10:27 am

if they put it into classes, i'll be screwed x: it's difficult to type all these and train each class to 255 just to see if skills works x.x
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Stipz



Posts : 2
Join date : 2010-03-26

PostSubject: Re: List of Problems atm (I guess?)   Fri Mar 26, 2010 9:12 am

ithink it's better if we post skills that aren't working/bugs/N.Y.I.
in a format

ex:

Class:<Novice>
Skill Name:<Play Dead>
Type:<Active/Passive>
Level(s):1
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